Role Playing Games and History: When Narrative Becomes Experience
- Andrea Furlan

- Nov 21, 2025
- 3 min read
Updated: Jan 3
In the past few days, I have begun developing an exciting collaboration with a historical fiction author. I cannot reveal much yet, but it will be an important partnership to bring historical education to a new and deeply immersive level. More news will come very soon, here and on other channels.

Why use Role-Playing Games to teach history?
We are used to thinking of role-playing games as a pastime for teenagers, nerds or fantasy fans.Yet more and more museums, schools and cultural institutions are discovering a powerful truth:
role-playing games are an extraordinary tool for historical education, even for adults.
They don’t explain history. They make you experience it.They don’t describe the past. They reactivate it.
Why RPGs work so well
Adults and young adults learn best when emotionally engaged, when they can make decisions and when an experience feels personally meaningful.
RPGs provide exactly this:
1. Agency: you don’t watch history, you choose it
You are no longer a spectator.You decide, interpret, negotiate and take positions.You understand why certain historical choices were made.
2. Empathy: stepping into the mind of someone from the past
For a moment, you inhabit the perspective of a medieval merchant, an alpine healer or a Renaissance magistrate.It is a powerful exercise that produces deep historical understanding.
3. Experience: history becomes a place, not a text
It stops being dates and paragraphs.It becomes a three-dimensional social and cultural environment.
Why museums and schools are adopting RPGs
Because they allow educators to:
keep attention high
translate complexity into experience
engage even those who do not like traditional learning
create long-lasting emotional connections
And RPGs are surprisingly cost-effective and adaptable to any historical period.
But to truly work, a method is needed
Many people try to use RPGs in education.And they work… but only up to a point.
Without a structured method:
the experience may be fun but not educational
historical accuracy gets lost
objectives become unclear
A historical RPG designed for adults requires a precise methodological framework.
The contribution of the T3 Method – The Team Tale
The T3 Method – The Team Tale was created precisely for this purpose:to transform narrative immersion into a structured, observable and impactful learning experience.
Its approach includes:
a solid narrative foundation
co-narration that removes restrictive daily roles
the observation of behavior and group dynamics
a structured debrief
verified historical coherence
clear educational goals
This is not “just playing”:it is a guided process with measurable learning effects.
The BMS Sierre case: concrete confirmation
At BMS Sierre we organized several immersive sessions dedicated to the history and folklore of Valais.
The outcomes were remarkable:
very high engagement
vivid memories even weeks later
a stronger emotional connection with the local territory
a deeper understanding of regional history
For many participants, it was the first time they encountered history as a place to inhabit, rather than a subject to study.
Role-playing games are a powerful resource for historical education for adults.And when combined with the T3 Method – The Team Tale, history is not just taught.It is ignited.
Update – January, 2 2026: Bringing History to Life with the T3 Method at FolkLeur
It’s official: on January 2nd, 2026, the cultural association FolkLeur – mémoires en résonance was founded in Sierre. The T3 Method – The Team Tale will serve as the core framework for FolkLeur’s initiatives dedicated to historical dissemination and the cultural integration of groups and communities.
The association’s statutory mission is to promote the understanding and appreciation of local history, culture, and folklore through an innovative approach based on immersive historical role-playing and other playful and cultural methods that foster learning through experience rather than theory alone — encouraging participatory storytelling and lived cultural exploration.
.png)



Comments